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- Here is a brief explanation of all the legal mumbo jumbo contained in the
- various license agreements that may or may not be part of this package.
-
- (This document was designed to be a quick overview of our license terms.
- You must refer to the full text of the license for a complete listing of
- terms and conditions.)
-
- CONTENTS:
-
- 1. QUAKE SHAREWARE END USER LICENSE (slicnse.txt) or
- What You Can and Cannot Do With the Shareware Version of Quake.
-
- 2. QUAKE REGISTERED VERSION END USER LICENSE (rlicnse.txt) or
- What You Can and Cannot Do With the Registered Version of Quake.
-
- 3. THE SIMPLE RULES REGARDING THE SALE OF USER DEVELOPED QUAKE
- LEVELS AND/OR UTILITIES
-
- 4. MADE FOR QUAKE LOGO LICENSE
-
- 5. COMMERCIAL EXPLOITATION LICENSE
-
-
- 1. QUAKE SHAREWARE END USER LICENSE (slicnse.txt) or
- What You Can and Cannot Do With the Shareware Version of Quake.
-
- CAN DO:
- -- Play & Enjoy the single player game
- -- Setup a shareware version based server on a not-for-profit basis
-
- CANNOT DO:
- -- Run the game with user developed levels.
- -- You may not commercially exploit the shareware version in any way
- This specifically excludes retail distribution of the shareware
- version. Do not call or e-mail to ask if you can be a retail
- distributor of the shareware version -- the answer is no!
- -- Commercially exploit any id copyrighted and/or trademarked property.
- Example: Game names, logos, graphics, etc.
-
-
- 2. QUAKE REGISTERED VERSION END USER LICENSE (rlicnse.txt) or
- What You Can and Cannot Do With the Registered Version of Quake.
-
- CAN DO:
- -- Play & Enjoy the single player game
- -- Setup a registered version based server on a not-for-profit basis
- -- Develop new levels and/or level creation utilities.
- -- Play the game and/or setup a Registered Version based server using
- a user-developed level.
-
- CANNOT DO:
- -- Commercially exploit the Registered Version of Quake in any way;
- see commercially exploitation license info below.
- -- Commercially exploit any id copyrighted and/or trademarked
- property.
- Example: Game names, logos, game graphics, etc.
- -- Sell user-developed levels and/or tools
-
-
- 3. THE SIMPLE RULES REGARDING THE SALE OF USER DEVELOPED QUAKE
- LEVELS AND/OR UTILITIES:
-
- -- User-developed/user-modified maps & utilities can only work with
- the registered version. (Just to be crystal clear on this point:
- user-developed/user-modified maps & utilities cannot work with the
- shareware version of Quake.)
-
- -- If the map/utility contains id data (other then the id code John
- Carmack released to the world) it cannot be sold. The registered
- version end-user license will give you the limited right to develop
- maps/utilities that use id data...this limited right does not include
- the right for anyone to sell anything that includes id data
- (other then the id code John Carmack released to the world).
-
- -- If you create a map/utility that does not use any id data (other then
- the id code John Carmack released to the world)...it is your map/utility.
- You may copyright it, give it away, sell it, etc.
-
- -- You may not use any of our trademarked or copyrighted properties (game
- gfx, logos, names, etc.) to market your game. In other words...you cannot
- name your product something like QuakeEd . "qed", "an editor that works
- with Quake" would be OK. Marketing your product with a 1/4 page ad in
- a game magazine that shows screenshots from Quake is not allowed. Any use
- of the Quake, id, or NIN logo (except the placement of NIN ammo boxes into
- levels that cannot be sold) is not allowed.
-
- -- We cannot authorize the use of the NIN logos, sound effects and music
- outside the game. Do not ask for permission to use and more importantly do
- not use or abuse these properties outside the game. The good folks at NIN
- will not be happy.
-
- (We've developed a very cool "Made For Quake" logo that may be licensed for
- product that works with Quake. There terms of this license are listed in the
- "Made For Quake" license section below.)
-
-
- 4. MADE FOR QUAKE LOGO LICENSE:
-
- -- License is granted on a per-product basis.
-
- -- id must review and approve of the logo's use on the product being licensed.
- Id reserves the right to refuse license on any product it deems
- inappropriate for any reason.
-
- -- Royalty structure:
-
- If the licensed product is scheduled for a release into the
- traditional retail channels:
- Advance: $10,000 (ten thousand dollars) The advance is
- recoupable but not refundable.
-
- Royalty: 10% product's net revenue (net is defined as gross
- less only reasonable manufacturing and shipping expenses)
-
- If the licensed product is scheduled for release into the shareware
- channel (try before you buy):
- Advance: 0 (zero)
- Royalty: 10% product's gross revenue payable after the product
- has generated over $5,000 (five throusand dollars) in gross
- shareware sales, (Example: An id royalty is not payable until
- after the licensed product has generated $5,000 in gross
- sales. At that point id is due a royalty payment of $500.00
- and 10% of gross shareware sales thereafter.
-
- -- If a licensed product goes from a shareware offering to a full retail
- offering the advance/royalty structure changes accordingly.
-
- To get into bed with us on this deal you MUST send a sample of the product you
- would like the Made for Quake logo to be associated with your request for the
- Made For Quake logo license to:
-
- id Software
- 18601 LBJ #666
- Mesquite, TX 75150
- Attn: MFQ License Request.
-
- We will do our best to reply to all requests within 4 weeks.
-
- (Please make sure your company name, contact name, address, phone, fax,
- e-mail, the product's shareware/registered status are clearly detailed. If
- this info is not included with the MFQ logo request or is not listed in a
- legible form we will not be able to reply to the request.)
-
- UNAUTHORIZED USE OF THE MADE FOR QUAKE LOGO WILL NOT BE TOLERATED.
-
-
- 5. COMMERCIAL EXPLOITATION LICENSE
- (comexp.txt -- accompanies Quake registered version only)
-
- If you are interested in trying to make money using the registered version
- of Quake (this sort of thing is not allowed using the shareware version) you
- must sign our easy-to-digest Commercial Exploitation License. This license
- is to be used by folks looking to use the registered version of Quake to set
- up pay-per-play (location based or arcade centers) stations, for profit
- online servers, or any other application where the actual code from the
- registered version of Quake is used for profit.
-
- This is a royalty free license that allows you to run Quake for a profit
- through a certain monthly gross profit range. If your Quake-related business
- becomes successful the agreement brings id into the revenue stream.
-
- Basic terms of the commercial exploitation license:
-
- -- License grants a royalty free commercial exploitation right for the
- registered version of Quake as a whole so long as Quake's monthly gross
- revenue is below $5,000.00
-
- -- License provides for a 12.5% royalty to be paid to id Software in months
- where the licensee's Quake related monthly gross revenue is above
- $5,000.00
-
- -- Royalty is based off net income. The term "Net Income" shall mean
- all revenue received by Licensee from the commercial use of Quake,
- less only actual, reasonable documented costs relating directly to
- such use
-
- -- License expressly prohibits commercial exploitation via the sale (retail
- or otherwise) of the shareware or registered versions of Quake.
-
- -- License expressly prohibits advertising/marketing use of our copyrighted
- and/or trademarked properties.
-
- -- This license is not intended for use by folks developing Quake maps and/or
- utilities. Please reference the section titled "The simple rules for
- Quake map/utility distribution:" for info on this subject.
-
- To get into bed with us on this deal you must print two (2) copies of the
- document named comexp.txt. (You should find comexp.txt somewhere on the
- registered version CD.) Sign/fill in the blanks of both copies where
- indicated and mail both to:
-
- id Software
- 18601 LBJ #666
- Mesquite, TX 75150
- Attn: ComExp License
-
- We will then countersign the documents and mail one back to you.
-
- Two items worth noting here:
-
- A: It is VERY IMPORTANT that the information you enter in the signature
- block be legible. We prefer it if you enter the info into the blanks before
- printing your two copies. If we cannot read your information we will not be
- able to return the documents to you.
-
- B: The terms of this document are not subject to negotiation. If you cannot
- live with the terms spelled out in the agreement do not engage in any
- commercial exploitation of Quake and do not sign the document.
-
-
-